Post by Chris Lionheart on Nov 13, 2011 20:10:48 GMT
Ultimate Mortal Kombat Trilogy - Homebrew game
This is an ambitious project, you even need a special version of GENS emulator to run it because it has to access extra memory or some such nonsense. It contains every fighter in Mortal Kombat 1-Trilogy. So I could pick from MK1 Lui Kang, MK2 and MK3 versions. It doesn't, however, include a bunch of made-up edited-spite fighters like a simillar MUGEN game does. To me it seems more pure that way.
Mortal Kombat Armegeddon
Before MK 2011 came out and became my quintessential 'modern' MK game, this game made it impossible for me to go back to Deadly Alliance or Deception. It just had more fighters with only a few exceptions like Kameleon (N64 female color-change ninja). It's Create-A-Fighter mode was basic, but at least it let me have human reptile again. I wish this game had have had Fatalities in it though, the Create-A-Finisher just seemed very generic.
Mortal Kombat 2011
PS3 version includes Kratos, Xbox360 version has a season pass to get all the DLC cheaper. The gameplay mechanics knocked MKvsDC, MK:Armegeddon and anything before it out of the water. Plus the roster has been trimmed to the 'elite' characters, once again only missing a few key exceptions like Shinnock. DLC was handled like a boss, including many things which are now considered non-cannon as fan service (MK1 ninja suits, Unmasked Subzero). I hope Freddy Kreuger wasn't the last DLC for this game, because we are still missing some key people (I don't believe we got a human smoke, for example). But in general I think the storyline set the stage for an epic sequel. If I'm not mistaken Quan Chi still has control of the undead souls which Raiden traded away? It also looks like we'll be moving onto the MK3 time period of the original timeline with Shinnock and re-writing that in the sequel. Now that I have this game, I have to say that I've never given Deadly Alliance, Deception, Armegeddon or MKvsDC a second glance.
Streets Of Rage Remake - Homebrew game
I can choose to follow SOR1's path, SOR2's path, a new path for version 5/final release of the game, or even version 4/beta's path - or switch routes mid-way through the playthrough. I can pick between characters SOR1-3 outfits, change their colors, play as some villans, create my own stages, use police cars from SOR1 as well as special attacks from SOR2 beta/SOR2/SOR3, use guns, hold onto weapons when going from one stage to the next, hell I can even play SOR1's path with SOR1 spites but have the ability to run - surely the only complaint that old game had against it. Now that I have this Remake, playing the original SOR1-3 is a giant backwards step to me.
Sonic 1 Spindash - Homebrew game
Not much to say about this. This is a simple hack to Sonic 1 to allow the ability to spindash like in Sonic 2. Awesome!
Sonic 2 Heroes - Homebrew game
Forget about locking Sonic&Knuckles into Sonic 2 just to play as Knuckles, this game takes things to a whole new level. If you choose to use all 3, you play as Sonic, Knuckles and Tails all at the same time, using a button to switch control between them whilst the other two become A.I. just like Tails was to Sonic in the original Sonic 2. Each character has their Sonic 3 abilities. Tails can fly with his tail, Knuckles can glide, and Sonic... if I remmber correctly the hacker added his homing attack. Simply having the freedom to switch abilities on the fly makes vanilla Sonic 2 look very, very basic. My favorite classic Sonic game just got better.
This is an ambitious project, you even need a special version of GENS emulator to run it because it has to access extra memory or some such nonsense. It contains every fighter in Mortal Kombat 1-Trilogy. So I could pick from MK1 Lui Kang, MK2 and MK3 versions. It doesn't, however, include a bunch of made-up edited-spite fighters like a simillar MUGEN game does. To me it seems more pure that way.
Mortal Kombat Armegeddon
Before MK 2011 came out and became my quintessential 'modern' MK game, this game made it impossible for me to go back to Deadly Alliance or Deception. It just had more fighters with only a few exceptions like Kameleon (N64 female color-change ninja). It's Create-A-Fighter mode was basic, but at least it let me have human reptile again. I wish this game had have had Fatalities in it though, the Create-A-Finisher just seemed very generic.
Mortal Kombat 2011
PS3 version includes Kratos, Xbox360 version has a season pass to get all the DLC cheaper. The gameplay mechanics knocked MKvsDC, MK:Armegeddon and anything before it out of the water. Plus the roster has been trimmed to the 'elite' characters, once again only missing a few key exceptions like Shinnock. DLC was handled like a boss, including many things which are now considered non-cannon as fan service (MK1 ninja suits, Unmasked Subzero). I hope Freddy Kreuger wasn't the last DLC for this game, because we are still missing some key people (I don't believe we got a human smoke, for example). But in general I think the storyline set the stage for an epic sequel. If I'm not mistaken Quan Chi still has control of the undead souls which Raiden traded away? It also looks like we'll be moving onto the MK3 time period of the original timeline with Shinnock and re-writing that in the sequel. Now that I have this game, I have to say that I've never given Deadly Alliance, Deception, Armegeddon or MKvsDC a second glance.
Streets Of Rage Remake - Homebrew game
I can choose to follow SOR1's path, SOR2's path, a new path for version 5/final release of the game, or even version 4/beta's path - or switch routes mid-way through the playthrough. I can pick between characters SOR1-3 outfits, change their colors, play as some villans, create my own stages, use police cars from SOR1 as well as special attacks from SOR2 beta/SOR2/SOR3, use guns, hold onto weapons when going from one stage to the next, hell I can even play SOR1's path with SOR1 spites but have the ability to run - surely the only complaint that old game had against it. Now that I have this Remake, playing the original SOR1-3 is a giant backwards step to me.
Sonic 1 Spindash - Homebrew game
Not much to say about this. This is a simple hack to Sonic 1 to allow the ability to spindash like in Sonic 2. Awesome!
Sonic 2 Heroes - Homebrew game
Forget about locking Sonic&Knuckles into Sonic 2 just to play as Knuckles, this game takes things to a whole new level. If you choose to use all 3, you play as Sonic, Knuckles and Tails all at the same time, using a button to switch control between them whilst the other two become A.I. just like Tails was to Sonic in the original Sonic 2. Each character has their Sonic 3 abilities. Tails can fly with his tail, Knuckles can glide, and Sonic... if I remmber correctly the hacker added his homing attack. Simply having the freedom to switch abilities on the fly makes vanilla Sonic 2 look very, very basic. My favorite classic Sonic game just got better.