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Post by Chris Lionheart on Jun 1, 2009 19:01:49 GMT
Last night's E3ified GameTrailers TV gave us our first glimpse at the gameplay featured in Aliens vs Predator, one of three (four?) Sega-published Aliens-based games currently in development. While the cuts between the show's world exclusive-filled host and the game only serve to frustrate our urge for more Alien murderin', Predator pouncin' gameplay, we get what we get and we don't get upset. As the clip of gameplay is sneakily embedded within an interview during the show, we've got no standalone clip to offer after the jump, but instead a suggestion to click right here to check out the thing for yourself. Be sure to rush right back and check out the full gallery of stills from gameplay just below in all their unmoving glory!
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Post by Chris Lionheart on Jan 11, 2010 3:24:32 GMT
Rebellion refuses to 'water down' Aliens vs. Predator, readying demo In a recent interview with AvPGalaxy, Rebellion Studios' Martin Kennedy and Alex Moore openly spoke their minds regarding last month's Australian ratings fiasco with Aliens vs. Predator before revealing news of an upcoming demo for the game. "People who want the game will get [it] imported, it's not going to hurt us ... if anything it's been a bit of decent publicity," Kennedy said. "We're not going to water down the game for countries that can't treat adults like adults," continued Moore.
Moore even went as far as to compare Australia's ban-happy government (as of late, at least) to past situations with Germany. "Germany's always one of those places that we've known it was going to be difficult because the first one [game] got banned in Germany as well." When pressed on the subject of a demo, however, the duo were more careful in their wording. "There will be a demo ...that's all we can say," Moore confirmed. Considering the game is still on schedule for an "early 2010" release (maybe February?), we're hoping that the demo will be arriving sooner rather than later.
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Post by Chris Lionheart on Jan 11, 2010 3:31:02 GMT
Older Xbox360 Preview of: Aliens: Colonial Marines () The Aliens vs Predator games were some of the scariest, most thrilling FPS's on PC, but since then - bar an excellent Alien Resurrection title from Argonaut on PS1 - things have been surprisingly quiet for Giger's multiple-mouthed horror. Shame, really, because with (at least, depending on how much you love Alien 3) two exceptional films to draw on, background-filling-in spin-off books and comics and one of the darkest, most iconic worlds going, the acid-blood ET is perfect fodder for videogames.
Which is probably why Sega, on securing the licence from Fox, doubled their money and decided to put two Aliens games into production. Aliens: The RPG remains something of a mystery, hidden away in Obsidian's Orange County bunker, but Colonial Marines, a first-person shooter in the spirit of Aliens vs Predator, has been a little more forthcoming.
Like this month's exceptional Left 4 Dead, Colonial Marines is a four-player co-op game centred around survival: you're constantly under attack and the environments you move through are frequently hiding your enemy. However, whereas Left 4 Dead pitches you into the middle of a nameless American city awash in zombies, Colonial Marines goes for fan-pleasing recreations of the movie quadrilogy's best locations: LV-426, the planet where the Nostromo first discovers the derelict alien ship in the original film; the Sulaco, where Ripley joins up with the marines in Aliens; and Fiorina 'Fury' 161, the prison facility from Alien 3.
Although the game will be best played as a co-op experience, the single-player option offers a very close approximation of what Gearbox have already done in Brothers in Arms. On your tod, you can control one of the team of four, and issue orders to the others. You can also switch between them at will. Each of the marines will have specialised skills, and carry guns unique to them, and while further details haven't been revealed yet, it's safe to assume that the quartet of soldiers will be closely modelled on the marines in Aliens.
We're taking a wild stab in the dark here and predicting a Drake/Vasquez-style M56 smart gun-carrier; a loose-mouthed technician based on the swear-tastically lily-livered Hudson; an expert in mid-range weaponry like the bought-the-farm-early-doors-in-Aliens Frost; and, of course, a bad ass Hicks-style squad leader. On top of weaponry specific to each character, all four marines will have access to the beefy bangsticks of the second film, which means pistols, RPGs, grenades, flamethrowers, plus the tasty pulse rifles and sentry guns.
The story is being keenly kept under wraps, but it has pedigree. Scripters Bradley Thompson and David Weddle are at the typewriter which, for anyone who has seen the reimagining of Battlestar Galactica, will know can only be good news, while the setting is post-Alien 3 which means the game can head back into the world of the second and third films without too many timeline problems.
Intriguingly, the plot also sees the four-man team heading into the actual alien spaceship itself on LV-246, which will make for a dizzying visual prospect if Gearbox can come close to matching Giger's startling vision in full-on next-gen-o-vision. As if anticipating the importance of getting the 'look' right, the team have even hired the film's Oscar-winning concept artist Syd Mead, to ensure that the visual style of the game matches that of the films.
Given all that, and Gearbox's very decent CV, the only way you could fail to get excited about the prospect of a shiny 360 Aliens FPS is if you were in hypersleep. Expect more on this as space year 2009 unfolds... and maybe even a glimpse of the RPG too.
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Post by Chris Lionheart on Jan 11, 2010 3:37:30 GMT
Rumor: Is there a 4th Aliens game in the works?What's the real deal with the Aliens franchise, recently? Ask Sega -- except don't, because you're pretty unlikely to get a straight answer from the company regarding the whereabouts of Aliens: Colonial Marines or the Obsidian-developed Aliens RPG. This new video, which can be seen after the break, is even more mysterious. It appears to be a 2D side-scrolling Aliens game developed by WayForward -- the people making A Boy and His Blob -- and Gearbox, developer of the console and PC version of Colonial Marines (if it still exists, that is). Could this be a DS version of that same title, or is this something completely separate? Is it in development, or scrapped? The video description says it's a canceled project that was completed and shelved due to financial trouble at Sega. (Video Removed from YouTube due to copyright claim by SEGA of America)
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Post by Chris Lionheart on Jan 20, 2010 13:02:52 GMT
Classic AVP PC Game gets updated Steam has sent word that the promised patch has been relesed for AvP Classic 2000 that adds widescreen support and a few other new features.
The patch also adds an option to use unlimited save games, new high-resolution timer code and a frame-rate lock (thanks Blues).
Here's the full list of fixes:
* Proper widescreen support. Previously the game allowed non-4:3 video modes (e.g. 1920x1080) but just rendered a stretched 4:3 image. Now the game renders at the correct aspect ratio (e.g. 5:4, 16:9, 16:10), with the vertical field-of-view remaining fixed and the horizontal field-of-view changing accordingly. (i.e. 16:9 modes now render more to the sides than a 4:3 mode). * By popular demand, added an 'unlimitedsaves' command line option. By launching the game with -unlimitedsaves in the command line, players can now save as many times as they like, rather than being restricted to a set number of saves per level. * Replaced timer code with a new high-resolution version for improved accuracy. * Frame-rate now locks to a maximum of 120 to fix gameplay issues when running at very high rates (e.g. when vsync is disabled). * Mouse sensitivity/accuracy improvements for mice with a high poll rate. * Fix for invalid characters in device name in video resolution menu causing rendering problems. * Fix for crash on machines without a sound card / where the sound drivers are invalid (Game will now run correctly with no sound).
Did anyone pick this up? Is it as good as you remember? I've been thinking of trying to find this one.
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