Post by Chris Lionheart on May 15, 2011 21:04:34 GMT
Member Activity:
If you fall-out of roleplaying consitently and have not informed staff of any reason beforehand, staff will make efforts to contact you on Facebook, Skype, Windows Live Messenger, PlayStationNetwork and Xbox Live. However, once it has been two weeks without a roleplay from you, then your character will be deemed inactive.
Two weeks may seem like a short time in real life, but in efedding it can be forever. Especially if people are waiting for you to roleplay so that storylines and feuds can progress. In today's society where most people at least have a home internet connection, if not also an internet-connected mobile phone as well, spending five minutes to log-in and PM a member of staff to inform them that you will be away in the near future, or the reason why you are currently away, is not a lot to ask of you.
Protecting the Efed:
Sometimes there are specialist circumstances* that require staff action to avoid bad situations happening to the efed as a whole. These can range from a good roleplayer being repeatedly held back from advancement because his CAW in the game continually gets beaten up and loses matches - a title belt being held by an inactive character, which is therefore detrimental to the active characters whom want to hold that title belt - to title belts being greatly devalued by the outcomes of simmed matches where they can be won by CAWs in matches with no prior 'real' storyline buildup.
This efed wants to promote two things above all else. First is that Roleplay effort and consistent activity are rewarded over in-game CAW dominance. Second is that the TNB title belts should be very important and not mere props. To that end staff will, on occasion and only when necessary, assist in the procurement of integrity for the league as a whole. Roleplays and activity dictate what happens in TNB, end of story.
*: To repeat, this will not be done every week. Aside from situations like those that are listed above, "specialist circumstances" essentially boil down to "matches where something is on the line." When I know there's something on the line that may go-on to affect the feud or the efed as a whole, I take a special interest and try to sim the winner accordingly. Regular matches with nothing special on the line and/or which do not effect a certain storyline/feud outcome (such as the feud-ending match) are just left to the CPU to decide.
If you fall-out of roleplaying consitently and have not informed staff of any reason beforehand, staff will make efforts to contact you on Facebook, Skype, Windows Live Messenger, PlayStationNetwork and Xbox Live. However, once it has been two weeks without a roleplay from you, then your character will be deemed inactive.
Two weeks may seem like a short time in real life, but in efedding it can be forever. Especially if people are waiting for you to roleplay so that storylines and feuds can progress. In today's society where most people at least have a home internet connection, if not also an internet-connected mobile phone as well, spending five minutes to log-in and PM a member of staff to inform them that you will be away in the near future, or the reason why you are currently away, is not a lot to ask of you.
Protecting the Efed:
Sometimes there are specialist circumstances* that require staff action to avoid bad situations happening to the efed as a whole. These can range from a good roleplayer being repeatedly held back from advancement because his CAW in the game continually gets beaten up and loses matches - a title belt being held by an inactive character, which is therefore detrimental to the active characters whom want to hold that title belt - to title belts being greatly devalued by the outcomes of simmed matches where they can be won by CAWs in matches with no prior 'real' storyline buildup.
This efed wants to promote two things above all else. First is that Roleplay effort and consistent activity are rewarded over in-game CAW dominance. Second is that the TNB title belts should be very important and not mere props. To that end staff will, on occasion and only when necessary, assist in the procurement of integrity for the league as a whole. Roleplays and activity dictate what happens in TNB, end of story.
*: To repeat, this will not be done every week. Aside from situations like those that are listed above, "specialist circumstances" essentially boil down to "matches where something is on the line." When I know there's something on the line that may go-on to affect the feud or the efed as a whole, I take a special interest and try to sim the winner accordingly. Regular matches with nothing special on the line and/or which do not effect a certain storyline/feud outcome (such as the feud-ending match) are just left to the CPU to decide.