Post by Chris Lionheart on Apr 29, 2011 8:11:52 GMT
ONLY ON:
XDUDE 360 and PRAYSTATION 3
DEVELOPED BY:
SEGA CS1 (Headed by Toshihiro Nagoshi of Daytona USA, SCUD Race/Sega Super GT, SpikeOut, Super Monkey Ball, F-Zero GX, and Yakuza fame)
GENRE:
Third-Person Cover Shooter (controls almost exactly like Gears of War)
YOU WILL PURCHASE IT ON:
JAPAN -- February 16, 2012 (GO BUY IT NOW)
AUSTRALIA -- February 23, 2012 (GO BUY IT NOW at a store near you)
EUROPE -- February 24, 2012 (GO BUY IT NOW)
NORTH AMERICA -- February 28, 2012 (PRE-ORDER IT RIGHT NOW)
And while you're at it (even if you bought the game), try the demo -- available NOW on Xbox 360 and PlayStation 3.
Gray skies build over a 2080 Tokyo as the lines between man and machine start to blur.
Become DAN, and lead an international squad of trigger-happy tigers into an all-out war against the spark-powdered menace.
But as their fight progresses, one question reverberbates throughout the field of battle:
ARE THE ROBOTS BECOMING MORE HUMAN, OR ARE THE HUMANS BECOMING MORE LIKE MACHINE?
In all seriousness, the game is aiming deep with its narrative. The all-encompassing theme is life, and what it constitutes.
Expect plenty of heart-wrenching drama, balls-out action, and the Sega flair no man or robot can resist.
I think this sequence nails every aspect, and sells the story very well (but contains minor spoilers):
Yakuza Hollow Child.
WATCH THIS. YES, EVEN YOU TYPES WHO JUST SKIM OVER THE OP.
THE WORLD'S BEST AI:
That's the mark the development team had in mind when creating the robotic enemies you'll soon face (because the game is already ordered and paid for, yes?).
Disassemble them with each shot -- gun off the external plating, tear them limb from limb, even pop a head off, and they'll adjust to each dismemberment in style. The larger and more intricate the enemy, the more pieces you'll be able to deconstruct. No legs, no problem. "Look Ma, No face..." All the better to see you with, my dear. The enemies will surprise you with their tactics. As they change their strategy, you too will have to adapt, or you'll be seeing 0s and 1s.
YOUR SPOKEN WORD:
Fortunately you've got a band who are as skilled as they are diverse. And the game's voice recognition hooks you directly into their veins and ears and shit for maximum efficiency. Tell the team to cover you, fall back, charge, etc., or even swear to let off steam and your mates will be all ears. There are multiple phrases for every strategy. Imagine all the buttons you'd need to pull this off otherwise!
But for the voice-conscious, noise-conscious, or those who just don't like (or don't want to be seen) speaking to a game -- you can use buttons to answer to any conversational scenario, and to use Baby's First Squad Commands (consists of four basic ones).
TRUSTY BELL:
Your hand-picked squad will react to your every command, but that doesn't necessarily mean they'll massage your feet unless they trust you.
You do want them to trust you, right? Especially Big Bo; he gives the best foot massages.
The level of trust you have with different characters will affect the story: who lives, who dies, and perhaps a bit of romance (come at me, Bo), ensuring replay value out the ass.
But where it counts, kid, is in the midst of the action -- where rapport with a comrade can mean the difference between mauling the scrap to self-destruction and bleeding to death while your squadmates run right over you.
To build trust, help your team out. Get them up when they need it. Compliment them on their accuracy, or good looks (Bo-exclusive feature). Occasionally you'll have to respond to them in conversation. Don't panic. Just be yourself.
To keep trust, refrain from calling your pals idiots. Avoid friendly fire. Don't suck. While conversing, sometimes you won't be able to please one person without offending another.
Damn they make this shit life-like.
JAPAN HAS A VENDING MACHINE FOR EVERYTHING:
Bolster your arsenal, modify your weaponry, and make use of nanomachines to keep you and your teammates in top shape. Judging from the demo, the weapons seem to be the usual fare: assault rifles, shotguns, sniper rifles, rocket launchers, standard issue unlimited-ammo pistol...but who knows what else is lurking in the depths of Tokyo's vending machines...
MARK YOUR DOMAIN IN MULTIPLAYER:
The standard "we need these in our shooter" modes -- Free for All, Team Deathmatch, Team Survival, Capture the Data, King of the Domain. Some bring their own twists on the formulas (Data Capture has your team placing the data around your base before you set out), but all will have the idiosyncrasies only BINARY DOMAIN can offer you. Oh, and there's Operation, where you use bombs to wreck the other team's shit. Hell yeah.
There are five classes to choose from, each determining your appearance and main weapon: the Soldier (assault rifle), the Scout (SMG), the Sniper (echo), the Heavy Gunner (a light machine gun), and the Striker (shotgun).
All of those modes support 2 to 10 players, but there's also a Hordelike mode for 1-4 players that has you fending off the robots for 50 rounds of robot-ripping carnage.
Nagoshi Himself (Lord, praise the Lord) claims you will feel connections with your fellow players.
Teamwork, motherfucker. Put the voice training from single-player to use in the real life-and-death, build trust, strategize, and execute together to eliminate all adversaries. Or lone wolf it up, cuss everyone out and friendly-fire them all to hell. The binary choice is yours.
VIDEOS:
REVIEWS:
Eurogamer Review
OXM Review
IGN Review
INTERVIEWS:
Nagoshi talks to Gamespot
Nagoshi talks to CVG
[/QUOTE]