JOKEr
New Member
Posts: 466
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Post by JOKEr on Nov 17, 2011 19:37:18 GMT
The only thing I have left to wonder is. Will lighter guys be able to hang with the bigger ones.
And will that use the damn created finisher in a singles match
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Post by Chris Lionheart on Nov 18, 2011 5:36:13 GMT
Good points, Brandon.
I know it was frustrating, for example, if you had taken a lot of damage early in the match you were basically killed dead on the floor for 5 minutes by the smallest amount of offense being done to you later in the match.
I remember talking about the faster gameplay in HCTP/SVR2006 by describing that as the wrestlers having rockets up their asses also. And that was a in a positive light. So I'm hoping that this was a knee jerk reaction to sharp contrast to the slow paced crap we've been fed since SVR2007.
That grappling/lunging at thin air because you're not targeted on your opponent; and begining to strike at them from halfway accross the ring, gradually moving towards them as you do so REALLY bothers me though. Hopefully that was Human vs CPU / Human vs Human.
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Post by evil on Nov 18, 2011 18:56:35 GMT
WWE 12 officially get a 9.0 from IGN.
IGN Review:
It should be noted. This is the first wrestling game to be given a 9.0 or above since Smackdown: Here Comes the Pain in 2003. Every other wrestling game since that time. Has been given anywhere from a 7.0 or 8.0. I just think from a critic standpoint. This is a pretty good sign when even gaming websites can score a wrestling game that high. ya know?
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Post by Chris Lionheart on Nov 18, 2011 19:25:47 GMT
I've seen people say WWE'12 has the greatest roster ever. How say you: I:W?
Personally I can still boot up HCTP and launch head-long into a WCW 2001, WCW Invasion, WWF 2002 early draft, WWE 2003 RAW/SD, TNA season, depending on how I strategically draft the in-game roster and a few select CAWs. But that's just my opinion.
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Post by evil on Nov 18, 2011 19:42:58 GMT
I have to say this is a pretty solid roster this year. The additions of Legends like Diesel/Kevin Nash, Arn Anderson, DEMOLITION (who I wanted to see in a SD game since... forever lol). For me. Made it a must have. I think the Legends side of things. This is the best they've ever done. Including DLC with the Macho Man Randy Savage too. They did a nice job with including more then enough Divas in the game. Plus, the rest of the roster. They did the best they could to keep it as 'up-to-date' as you can. But we all know wrestling changes on a everyday basis. So, you can never really be perfect with the current roster/settings, things of that nature.
Without playing it. Judging from what I've seen? All the positives clearly outweigh any small negative this game may have. To me. Anything that isn't fixed, or could be 'tweaked' will be in WWE 13. So that's my input on the smaller scale, negative technical issues with the game. Besides that. THQ can still patch things if need be.
The biggest thing I'm looking at, from a I:W League perspective? *Knock on Wood* the improvement of stability within' the Community Creations server.
On PS3. It was flawless last year. There was maybe only one time i ever got a disconnect error message.
On 360. Happened every freakin' time I went to upload/download something. lol
So, lets cross our fingers & hope that has been improved for us 360 users.
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Ryan Blaze
Per-Appearance Contract
Dark Mind... Black Heart...
Posts: 306
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Post by Ryan Blaze on Nov 20, 2011 7:50:22 GMT
I'm always worried because it seems to be a tradition to follow a good game up with one that I hate with a burning passion. If this is good, I'm scared for 13. HCTP was unreal, and then they dropped SvR and I hated it... I also loved 2006, one of my favourite WWE games to date, and then hate 2007. Although that's me just being a picky bugger. I'm looking forward to 12
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